Get on Top is a 2-player physics wrestling game by Bennett Foddy — the same developer behind QWOP and Getting Over It — and it carries all the hallmarks of his design philosophy: laughably simple controls wrapped around deceptively complex emergent physics. Two players share a single keyboard. Each player controls a floppy ragdoll character using just one key. The entire match is decided by who can use that single input to leverage, push, and outmaneuver their opponent until one torso hits the ground. It is absurd, intense, and extremely funny to play with someone next to you.
The arena is a single flat platform — no stage hazards, no powerups, no distractions. Just two wobbly bodies, gravity, and the chaotic interaction between them. Matches last seconds or stretch into drawn-out stalemates where both players are locked in a trembling standoff, each waiting for the other to make the wrong move. The minimalism is the point.

Each player has exactly one key to press:
Each press throws your ragdoll's weight in a lurching forward arc. Holding your key and releasing at the right moment controls how far that arc travels. The physics engine calculates full body interaction — arms, torsos, legs all collide — so the result of any single press depends entirely on the current position of both players. A press that wins you the match from one angle will topple yourself from another.
The win condition is positional: your character needs to be on top of the opponent with their torso or head making contact with the platform (or effectively pinned beneath you). It is not knockout, not health bars, not points — it is pure spatial domination. This creates a very different mindset than most fighting games. You are not attacking so much as repositioning your center of gravity relative to theirs. The best players think about angle and weight distribution rather than button mashing.
