Get Yoked: Extreme Bodybuilding is a card game about becoming, in its own words, an absolute unit. You are not fighting anything. There is no monster, no health bar, no attack. You are building a body โ arms, chest, legs, glutes โ out of a deck of workout cards, and trying to walk onto a competition stage with enough muscle to win.
What makes it a genuine roguelike deckbuilder rather than a joke about protein shakes is the trade sitting under every single card. Every workout that grows you also wears you down. Play too many, too fast, and you do not lose a fight โ you tear something. The whole game is the tension between wanting more and being able to survive more, which is, if you think about it, exactly what actual bodybuilding is.
It comes from Greg Austin, funded by Free Lives โ the South African studio behind Broforce and Terra Nil โ and currently sits at 4.5 out of 5 from 571 ratings on itch.io.

Mouse only. Click or drag and drop cards to play them, and click the buttons. That is the entire interface โ no keyboard shortcuts to learn, no twitch element anywhere. This is a game you can play slowly with one hand.
Strip out the comedy and the loop is beautifully tight:
That threshold is what stops the safe strategy from working. You cannot simply rest your way to a clean run: resting costs turns, turns are finite, and the competition does not care that you are well-rested if you turn up small.
This is the part that makes Get Yoked feel different from other deckbuilders. In most of them you build a damage archetype. Here you build a shape, and the game fully commits to letting you be weird about it.
You can spread your training evenly and turn up as a balanced competitor. Or you can do what the developer openly encourages and go all in on one region โ "really into your Glutes? No problem, become a Glutes purist and get those buns." Specialising concentrates your card synergies and your Gains into one place, which is powerful, and leaves the rest of you comically underdeveloped, which is the joke and also a real strategic risk depending on what the competition is asking for.
The result is that two runs of Get Yoked do not just play differently, they look different. Your deck is visible on the character.
If you have played roguelike deckbuilders, the bones will be immediately familiar: a run made of successive checks, a deck you improve between them, cards and items picked up along the way, and a difficulty curve that punishes a deck without a plan. Players in the itch comments make the Slay the Spire comparison constantly, and it is fair.
What is entirely different is everything around the bones. Get Yoked is tagged non-violent, comedy and relaxing, and it means all three. There is no combat to lose, no enemy turn to dread, and nothing threatening on screen. The pressure is purely arithmetic โ can you reach the number before your body gives out โ which makes it one of the very few games in the genre you can play while genuinely unwinding.

The itch page also states plainly that no generative AI was used โ every card illustration is drawn.
Worth knowing going in: Get Yoked is listed as a prototype, and it is in active development rather than finished. Greg posts monthly devlogs under the title MUSCLES MONTHLY, there is a Steam page and a playtest, and the browser build here is the free public version of a game that is still growing.
In practice that means it is generous rather than incomplete โ there is a full, satisfying run loop in here, and the rough edges are the sort of thing you notice on run twelve, not run one. It also means the balance you learn today may shift; that is the deal with prototypes, and this one is well worth taking.
If the roguelike build-crafting is what grabbed you rather than the muscles, Brotato runs the same "commit to a build and survive escalating checks" logic in real time with guns instead of dumbbells. And if you enjoy the loop of failing, spending what you earned and going again a bit stronger, Into Space 2 is that idea in its purest form.
No download and no account needed โ load it up, play some Arms, and see how big you can get before something snaps.